PM3.02 - Zero Suit Samus - Action - 0x114 SpecialHi
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 3 }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- GenerateArticle { article_id: 2, subaction_only: true }
- if (OnGround)
- ChangeSubactionRestartFrame(SpecialHi)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(5)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(8)] }
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x20cb0)
- DisableInterruptGroup(AirLanding)
- ChangeSubactionRestartFrame(SpecialAirHi)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(6)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(9)] }
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- loop Infinite times:
- LoopRest
- if (OnGround)
- ChangeSubaction(SpecialHi)
- UnknownEvent { namespace: 0xf, code: 0x4, unk1: 0x0, arguments: [Value(3), Value(1109)] }
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- ChangeSubaction(SpecialAirHi)
- UnknownEvent { namespace: 0xf, code: 0x4, unk1: 0x0, arguments: [Value(3), Value(1109)] }
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
Exit Script
- Subroutine(Offset { offset: 0xffffffff, origin: 0x19720 })